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Jumat, 27 Januari 2012

28/01/2012

Yo, what's up?
Sudah lama ga nulis lagi di blog. Yang nota bene merupakan diary elektronik di dunia maya.
Pengen mengabadikan aja kalau Senin kemarin aku, Milla (tmn jurusan) dan kak Dita (kakak tingkat) 'kerja' jadi asisten komikus yang bernama Rizky Arrydesta. Ia mengarang komik XENOPET yang sudah terbit dari sekitar tahun lalu (mungkin?) karena aku pertama kali membacanya sekitar setengah tahun lalu dan kupikir komik itu sudah beredar sebelum aku mengenal komik itu.
Pertama kali aku sampai di rumahnya untuk kerja, aku ditanya apakah aku membawa karya-karyaku? Karena ia mau melihat gaya gambarku.
Dan aku tidak membawa satu gambar pun. Bahkan aku juga tidak membawa satu kertas pun.
Cukup memalukan..haha. untuk seseorang yang berniat menjadi asistennya tidak membawa persiapan apapun. Tapi masih mending lah aku masih membawa peralatan gambar waktu itu.
Alhasil, setelah ia melihat gaya gambarku dan gambar ku yang jelek...
Aku diberi satu tugas. Apa itu?
Well.....itu adalah

JENG JENG JENG

Menebalkan garis panel. (_ _")

Bagi yang tidak tahu apa itu panel, panel adalah kotak-kotak yang ada di komik. Tahu kan? Nah, itu dia kerjaanku yang pertama. Gak apa-apa sih.
Setelah semua panel aku selesaikan, ia memberiku tugas untuk meng-outline. Outline adalah garis luar yang membentuk bentuk dari suatu benda/orang yang digambar.
Ternyata hal itu juga ada tekniknya. Namanya teknik "kontur". Pertama-tama aku latihan dulu. Terus dia suruh deh aku bikin outline di salah satu gambar di komiknya ^_^

Besok sih aku mau kesana lagi sama kak Dita. Milla sepertinya gak ikutan karena ia sudah mudik.

------------------

Terus hari kamis, tepatnya dua hari yang lalu dari saat aku nulis ini, aku jadi main ke tempat Irzaqi-sensei. Siapa dia? Dia adalah salah satu idola-ku. ya, dia yang pernah buat Dharmaputra Whinehsuka, komik yang mengambil setting dunia kerajaan. Keren lah! Dan sekarang ia sedang mengerjakan dua komik bersamaan, yaitu Raibarong dan Carakan. Dia bilang sih bayaran komik online di Indonesia saat ini lebih menguntungkan dibandingkan yang dicetaknya.
Waktu aku main kesana dia juga banyak sharing tentang komik dan macam-macam :)
Aku tanyalah gimana caranya supaya bisa hebat ngegambar..Dia bilang "nyontek aja!"
Dan itu artinya secara harafiah lo.. Jadi kuncinya bisa hebat ngegambar itu sering-sering tiru gambar orang lain yang kita rasa gambarnya itu bagus.
Walhasil dia suruh aku ngikutin gambar Death Note karena aku suka komik itu.
Ini juga lagi belajar. :)
Haha~

Senin, 16 Januari 2012

16/01/2012

Yo, what's up? Hari-hari UAS sedang berlangsung di kampus gue dan sekarang gue pun belum belajar -_-"
Kemarin gue sama temen gue lagi bikin komik (komik dia) dan gue pun cuman ngebantu dikit2. Senang rasanya ngomik bersama. Ibarat lidi itu kuat kalau bersatu, maka semangat gue pun berkobar kalau ngomik bersama-sama :D

Sekarang pun lagi nggambar-nggambar (doodling), tapi gue curang..hehe.. Gue memakai aplikasi DAZ3D buat ditiru. Maklum lah gambaran gue jelek. Gue belum bisa memvisualisasikan sesuatu sampai ke tahap perealisasian.

Gue juga lagi mau bikin komik baru lagi. Judulnya 'The Rock of Lies', cerita bertema supranatural, psikologi, detektif, roman,dan drama ini baru gue garap sampe di tahap name walau name-nya sendiri belum selesai juga. Untuk ngegambarin tema-tema yang gue sebutin tadi diatas, gue butuh gambaran yang realistis. Dan gue menemukan gambaran seorang anak DKV angkatan 2011 di kampus yang gambarannya cocok buat komik gue. Mudahan saja ia nanti mau kerja-sama sama gue buat ngebikin komik :)
Tapi sebelum itu gue harus nyelesaiin name gue dulu...
Semangat!

Sabtu, 07 Januari 2012

How to Create a Battle Map

A battle map can be used to explain a battle from history, to create a background for a story or to play a game. Battle maps are not difficult to create, but it is important to pay close attention to detail. A battle map should contain the geography of the location as well as buildings and possible places of retreat. As much as possible you should include information about the troops on either side of the battle.

Instructions

    • 1
      Research the area where the battle took place. Look at other maps of the area or walk the area yourself. If you are drawing the map for a book or a game, read the descriptions carefully. If you are making up the land be sure to include various terrains to make the map more interesting.
    • 2
      Create a key for the map with symbols for various items. For example you should have symbols for rivers, roads, fences, trees, hills and boulders. If it is an urban map, you may want to include the height of buildings because it will affect the strategy.
    • 3
      Draw the map on a big piece of butcher paper. Keep everything to scale. This map should be the basic outline of the area with geographical characteristics.
    • 4
      Add in the manmade details such as buildings, fences and other characteristics. This should also include the location of troops for both sides of the battle.
    • 5
      Map out escape routes and weak places to attack the enemy.

How to Draw City Maps for Your Fantasy Story

The art of writing a fantasy story often includes the creation of entire new worlds with their own geography and civilizations. Sometimes, it's useful for both author and reader to have a map to serve as a visual guide to understanding the story. As an author, you may not consider yourself a visual artist, but it's still possible to create a useful and attractive map with only rudimentary drawing skills.

Instructions

    • 1
      Make a list of the locations your map needs to include. Go through your finished story or outline and write down every location that plays a major part, is the site of a scene or is mentioned by the characters. Decide if you want to include all of the locations or just the ones whose positions you or the readers really need. If you haven't named any of the locations, do it now so you can include them in the map.
    • 2
      Figure out where the locations are in relation to one another, observing factors such as geographical features, the distance needed between locations to accommodate characters' travel time, and any references to locations and distances, such as being able to see parts of a city from certain spots.
    • 3
      Sketch the graphics for each location, with their names, drawn to the rough scale, and cut them out. Put them on a blank piece of paper and experiment with the layout until you find positions you outlined in Step 2. You don't need a perfectly accurate map scale.
    • 4
      Make a pencil sketch of your map. Draw the central locations as you've laid them out, then fill in the rest of the map with sketches of the city's layout: streets, alleyways, etc.
    • 5
      Retrace the completed lines in black marker. Let the ink fully dry, then erase all of the pencil, leaving the clear and bold ink lines of your finished map.

How to Create a Story Map

Whether you are writing a mystery or a science-fiction story, it is essential to know where the story is going. Rushing into a story when you have only a rudimentary idea of where the plot is going will lead to inevitable rewrites and dead ends. A story map will give you a good idea of where your story is going and what you have to do to get there.

Instructions

  1. The Five W's

    • 1
      Draw five lines on a clean sheet of paper. On each line, write "who," "what," "where" "when" and "why." Leave plenty of space beneath each line so that you can write your notes.
    • 2
      Write down the names of your characters and a very brief description under "who." This will help you keep your main characters in mind.
    • 3
      Write down the main focus of your story under "what." What are your characters dealing with, and what are they fighting for?
    • 4
      Write down your setting under "where." Are you writing a story set in modern London or does it take place in a fantasy city?
    • 5
      Write down the time period that your story belongs in under "when." It might be something as specific as a year or during a time that is a conglomeration of several periods if you are writing a fantasy story. Underneath "when," you can also put down the time of year when your story is going to be happening and how much time passes.
    • 6
      Write down what is driving your characters under "why." Why are they doing the things they do? What do they stand to lose if they do not act in this fashion?

    The How

    • 1
      Fold a new sheet of paper in half.
    • 2
      Divide the right half of the paper into three boxes stacked on top of one another. Label the top box "beginning," the middle box "middle" and the bottom box "end."
    • 3
      Write down how the story starts in the box labeled "beginning." Where are the characters and what are they doing? Write down the event that gets them moving and begins the real action of the book.
    • 4
      Write down the main action of the story in the box labeled "middle." The actions that your characters take and the things that happen to them go in this box.
    • 5
      Write down how the story resolves itself in the box labeled "end." In this box, you will determine how your characters are going to solve the problem with which they are faced.
    • 6
      Make notes about each of these sections on the other side of the sheet of paper. These are things that you would like to incorporate into your story and notes that will help you when you sit down to write.

How to Write a Good Ending to a Story

Writing a good story ending means wrapping up all the loose ends you created, in all the story lines you wrote for your characters. Readers prefer a happy ending, so consider that as you resolve your characters' situations.

Instructions

    • 1
      Make a list of each character and the situations they've faced throughout the story. This is a methodical way to avoid forgetting a loose end you really should tie up at the end.
    • 2
      Decide how you want to wrap up a situation for each character. If you've implied a relationship between two minor characters, send them out on their first date as a way to give them a happy ending. Find a similar solution for each of your minor characters, if it's appropriate to do so.
    • 3
      Look at each of your main characters and decide how you want their story to end. A good ending is one where all the conflicts are resolved and all misunderstandings are straightened out.
    • 4
      Put your main characters in a position where they have to deal with each other. This gives them the opportunity to resolve any conflicts or misunderstandings. They can be locked in an elevator, stuck on a boat or any other situation you can conceive where they're forced to talk.
    • 5
      End the story you're writing by allowing your main characters continue their lives either happily together or comfortably apart. Since most readers prefer a happy ending, many characters end up happily together.

How to Create an Interesting Story Line

One thing that most writers struggle with when trying to tell a story is creating an interesting story line. The plot, the climax and the resolution somehow get lost amidst character development and entertaining descriptions. What good are complex characters, however, if there isn't an equally complex and interesting story for them to tell?

Instructions

    • 1
      Determine what you want the story to be about; a basic step, but nonetheless an important one. What do you want to see happen, and how do you plan on arranging the story? What message are you sending in your story? What is the best way to communicate your plot to your audience?
    • 2
      Research. Find out if the story you want to write has been written before. Is it too familiar? Too cliche? If so, don't be concerned with tweaking it a little, or, better yet, come up with a stronger original idea.
      Once you've researched whether your idea is unique, research your story. You cannot plot out your story line if you do not have an extensive knowledge of the topic at hand. For example, if your story is about a doctor, you much research and have a strong knowledge of the medical field -- even the story is fiction.
    • 3
      Map out your plot-line. From beginning to end, map out exactly what is going to take place, including the climax and the conflict resolution. Writers map out their plot-lines differently, so do what works best for you. Arrange your story on a white board, use sticky notes, create an outline in your word processing program ... whatever suits your mapping style.
    • 4
      Determine the effect of the plot on the characters. Will it help them grow, and exactly how will it help them grow? Now is the time to throw your complex and interesting characters into a complex and interesting plot, and show your reader how they navigate through the situations they face. How the plot effects the characters is oftentimes the most interesting part of the story, so make sure it jives well.
    • 5
      Determine the effect of the plot on the overall theme. Make sure the plot can work well with your theme and the overall message you want to send. If it doesn't, it's time to do some more research and make some changes.
    • 6
      Share the story with someone else. Allow a fellow writer, reader or someone with a critical eye to take a look at your ideas before proceeding. Get some opinions. If the story doesn't make sense to them, it probably won't work that well for others. Be open to suggestions.

How to Begin a Story

The important thing when beginning a story is to start writing. There are probably dozens of tools you can use to get those all-important first words on paper, but none of them are worth as much as a first draft. In other words, don't obsess. Find some words you can live with for the moment and write the story. Then you can come back and search for the perfect opening.

Instructions

    • 1
      Keep a notebook with you at all times. It should be small enough to fit in your pocket.
    • 2
      Whenever a good beginning occurs to you, jot it down. You don't need to write more than a sentence or two to get your idea across.
    • 3
      When you sit down to write a story, look at all your ideas. See if any of them inspires you.
    • 4
      Just start writing. There will be an opportunity to change your story later on. You can rewrite the beginning of your story if you decide it is not up to par..
    • 5
      Start with a line of dialog. By putting your character in the middle of a conversation, you can jump write into the story without a long, tedious introduction.
    • 6
      If you are writing from the first person begin with your protagonist making an irrelevant observation. Have him say something idiosyncratic and particular to him. This will allow you to introduce the character as a three-dimensional character and begin to explore his personality from the first page.
    • 7
      Jump right in to the action. A beginning like "the alarms shrieked and an awful plume of acrid smoke shot skyward" may not be the best line for an introspective character piece, but it will get any plot driven story rolling.
    • 8
      One way to start is with a line that the reader will not understand immediately. This will get your reader asking questions and make her read more. For example, if you begin with "the Lima Bean Boy was having another null," the reader will want to know who the "Lima Bean Boy" is, what a "null" is, and why he has such a peculiar name. This will get her curious about the story and potentially suck her in.
    • 9
      Begin with vertigo. Bombard the reader with colorful, disjointed, jarring images. This beginning works especially well if your narrator is intoxicated, asleep, crazy, under attack, or in the middle of a catastrophe.
    • 10
      Begin with an observation of your own which relates to the purpose of your story. If there is something that you want to say, come out and say it. It will get you started writing and, if it is too clumsy and obvious, you can always come back and change it later.

Hints on How to Write a Good Story

To write good stories, you need to develop a productive writing habit. Active reading, frequent writing and a strong commitment to editing your stories can transform you from a beginning writer into a professional over time. Use these long-term strategies to become a better story writer.

he hundred greatest novels ever written and read them all. Read books that inspire you and choose authors who write the way you wish you could. Ask yourself questions about the text. You might notice that many writers you admire use very simple dialogue tags, repeating "he said" and "she asked" over and over again. An active reader would think to herself: Why don't they use more variety in their dialogue tags, writing "he intoned," "she inquired" and "he muttered obliquely"? The answer is that those authors want the reader to focus on the dialogue, not the tags. They repeat "said" to make the tags invisible.
Active reading will fuel your mind with ideas. Take notes while you read. Write in your books. Borrow elements of other writers' strategies and styles and make them your own.

Write Habitually

  • Practice is the key to writing well. Many professional writers train like professional athletes: they have a regular regimen of writing exercise that they do every day at the same time and place. If possible, select a time of day when you are most energized and productive. Choose a time you can commit to daily or at least frequently on a regular schedule.
    Decide where you can write in comfort during all the times on your writing schedule. Think about factors like light, temperature, weather, privacy, noise, computer battery life and interruptions. Decide whether you will compose on a computer or in a notebook. If you have a voice in your head that critiques you while you write, you may spend too much time editing while you write your first draft. Try writing your first drafts on paper if you have a nagging internal editor.

Revise with Gusto

  • Revision is the most important part of the writing process. Hemingway rewrote the last page of A Farewell To Arms 39 times. Expect to spend at least three times as long revising your story as you spent writing the first draft. Put your finished drafts aside for a while before you edit them. Wait at least a week. After you have moved on to other projects, you will be able to approach your own writing from a more objective standpoint.
    Look for character traits and relationships that you should develop more. How much has your character changed during the story? If your protagonist hasn't changed in any small way, think about how he could. If he has changed more than seems plausible under the circumstances, you can either figure out a way to make the big change believable or make the character change more subtle in your next draft.
    The book Style: Toward Clarity and Grace by Joseph M. Williams is a great first guide for editing prose. It's short, clear and explains how to apply 10 principles that will make your prose sharp as a blade.

How to Start Writing an Interesting Story

What makes an interesting story is a character we love facing an important choice or obstacle that tests her values. Many stories become dull because the character does not awaken an emotional response in us or the choice or obstacle is not worth caring about. You can write an interesting story by generating a collection of ideas through brainstorming, then selecting and refining the most interesting ideas to heighten readers' sympathy with the character and their investment in the conflict and resolution.

INSTRUCTIONS


  • 1
    Write 500 to 1000 words as quickly as you can without any self-censoring. This is called freewriting. It will warm you up and begin to reveal themes that are foremost in your mind, which will become the ideas you can write about most interestingly. This need not be a major project -- simply type or write the thoughts as they come to you.


  • 2
    Find the themes, words, questions or ideas in your freewriting that most interest you. Don't worry about whether they make sense. Often things will resonate with you on an emotional or subconscious level. Even though you may not be able to explain them, they are almost always worth pursuing.
  • 3
    Sketch out a summary of your story based on the themes you've identified. If you are unsure how to develop them, keep freewriting with a focus on the ideas you have chosen. The story summary may be an overview of a conflict and a resolution, or simply a starting question or situation that a character must face.
  • 4
    Ask yourself questions about the main character and write down the answers. Focus on the values that shape the character's choices and on the qualities and experiences that have shaped those values. If certain aspects of the character don't ring true or reduce your emotional investment in the character, try altering the character to remove them. Choose solutions that seem believable and remain consistent with the character's personality.
  • 5
    Write a draft of the story quickly and without worrying too much about coherence, correctness or completeness -- you can fix and polish the story later. At this stage the main goals are to explore potentially worthwhile ideas, to create a character you love desperately, to develop a pressing conflict that will drive the character to a meaningful choice or effort, and to relay a convincing source of strength the character will draw upon to make that choice or effort. These elements reveal the character growth that lies at the heart of any interesting story.


    Sumber:http://www.ehow.com/how_2195482_start-writing-interesting-story.html
  • Kamis, 05 Januari 2012

    Buru-buru Dalam Mengejar Masa Depan yang Baik

    Cobalah berpikir tentang semua kenikmatan dan rezeki yang kamu dapat hingga hari ini. Terutama kenikmatan yang kamu dapat melalui orang tuamu. Ingat-ingatlah setiap detail pemberian mereka kepadamu yang hanya memberikan sedikit kepada mereka sebagai pembalasannya.

    Hal itu terlintas di pikiranku pagi ini. Dan aku tuliskan dalam blog-ku supaya aku bisa terus membaca ulang pikiran ini sampai kapanpun. Diingat-ingat lagi, selama hampir 20 tahun ini aku tidak pernah memberikan sesuatu yang membanggakan buat orang tuaku. Palingan hanya sewaktu aku SMP. Tapi setelah SMP,  semua berubah. Aku tidak pernah mendapatkan peringkat di dalam kelas. Aku tidak pernah memenangkan sebuah lomba atau kompetisi di bidang akademik maupun non-akademik. Aku suka menghamburkan uang untuk beli komik. Sekarang, aku menghabiskan uang orang tuaku untuk kuliahku dan selain itu juga mereka rela membelikanku laptop dan kebutuhan-kebutuhanku yang lain. Tapi apa yang sudah aku berikan pada mereka?

    Aku masih ingat pada waktu itu bapakku punya teman seorang dari Jepang. Bapakku mengundang orang tersebut untuk datang ke rumah. Untuk apa? Alasannya karena ia ingin aku berbicara langsung kepada orang Jepang itu (namanya Takeshi) supaya aku bisa sharing tentang cita-cita yang aku selalu katakan kepada orang tuaku. Bayangkan...bapakku sengaja mengundang seseorang agar aku bisa sharing untuk masa depanku, telebih, untuk cita-citaku.

    Orang tuaku tidak menentang mimpiku sama sekali. Malahan, mereka selalu menanyakan bagaimana perkembangan komik-komik ku. Ironis sekali jika mereka tahu bahwa besarnya pengorbanan harta dan waktu yang telah mereka dan aku lakukan demi keegoisanku ini dibandingkan dengan kecilnya pencapaianku. Atau, mungkin bahkan belum bisa disebut sebagai sebuah pencapaian.

    Singkat cerita waktu aku sharing dengan Takeshi, ia berkata secara tidak langsung kalau persaingan menjadi komikus/mangaka itu tidak mudah. Banyak sekali orang Jepang yang ingin menjadi mangaka. Mungkin ia salah tangkap waktu itu dan mengira kalau aku juga ingin menjadi mangaka di Jepang, padahal maksudku hanyalah ingin bertanya-tanya apakah aku bisa sekolah ke Jepang sana dan belajar menjadi mangaka di dalam perjalanan tersebut. Tapi, itu tidak penting. Intinya, aku merasakan kalau aku, yang nota bene memang tidak bisa menggambar (yang mana merupakan salah satu unsur sangat penting untuk menjadi mangaka) sudah hampir tidak punya harapan lagi untuk berhasil, paling tidak untuk ukuran di Jepang.

    Coba kau bayangkan mimpimu ditolak mentah-mentah oleh seseorang yang bahkan tidak dekat denganmu! Ia sudah meminta maaf berkali-kali sebelum mengatakan yang sejujurnya, tapi, aku tak menyangka kalau ia akan berkata dengan begitu to the point-nya. Kalau aku juga orang Jepang, mungkin perkataan dia itu bisa membuatku tidak bisa tidur dan ingin "membalas dendam" dengan kesuksesan di kemudian hari. Aku jadi berpikir kalau mungkin cerita-cerita di manga Jepang, dimana tokoh protagonis diremehkan dan dianggap tidak mungkin berhasil menggapai impiannya memang dikarang berdasarkan kenyataan.

    Dulu, salah satu temanku juga pernah meremehkanku. Menganggap kalau aku hanya bermimpi dan suka pamer. Setidaknya itulah yang kutangkap dari perkataannya. Aku langsung pulang dari kosan temanku (kebetulan kami waktu itu lagi ngerjain tugas di tempat temanku yang satunya) dan langsung ingin "balas dendam". Dengan motivasi ingin membuktikan padanya kalau aku bisa dan akan menjadi komikus, aku langsung rajin latihan menggambar. Banyak kertas foilio aku habiskan untuk itu.

    Kembali lagi ke awal cerita. Seperti hari kemarin aku pun menonton anime Bakuman lagi. Dan aku tidak bisa menolak kalau aku memang terinspirasi oleh kartun-kartun Jepang tersebut (ada Pokemon, Naruto, Bleach, dll) walaupun aku tidak terlalu suka nonton anime dan lebih condong terinspirasi ke manga-manga nya. Di serial Bakuman itu Saiko, tokoh protagonis bilang kalau ia harus menguasai begitu banyak hal sebelum ia bisa mengirimkan karya yang pantas disebut bagus. Lalu aku "mengaca" dan menyadari kalau hal-hal yang harus kukuasai (baik dari segi gambar dan cerita yagn mana berarti sebuah combo untuk ku pelajari) itu berton-ton!

    Dalam kira-kira semingguan belakangan aku sering meragukan apakah aku dapat menggapai citaku atau tidak. Aku menyadari kalau aku sudah mau berusia 20 padahal usia tersebut adalah janjiku atas batas usia dimana komikku sudah diserialkan. Dan itu tinggal kurang dari 4 bulan lagi...

    Aku pernah membayangkan, apabila aku mengambil langkah komikus ini sampai aku sukses, yang mana aku tidak tahu aku akan sukses kapan, mungkin saja ketika aku sudah berusia setengah abad, mungkin ketika aku belum berusia 30 tahun, siapa yang akan tahu? Aku sadar kalau aku orangnya memang suka nekat semenjak kecil, tapi ini lebih dari sekedar nekat main-main, ini menyangkut masa depanku, dan kehormatan orang tuaku, serta masa depan anak istri ku (jika aku telah menikah), mau aku beri makan apa mereka kalau aku tidak kerja? Dan jika aku berhasil menjadi komikus, sepengetahuanku uang komikus dari hasil membuat komiknya belum mencukupi kehidupan sehari-hari mereka (untuk ukuran di Indonesia). Tapi aku tidak tahu bagaimana jadinya ke depan. Mudahan akan jadi lebih baik seperti pemain sepak bola.

    Yang bagusnya dari dunia senia adalah kau tidak punya usia produktif dan usia tidak produktif lagi. Selama tangan dan otakmu masih bisa bekerja, selama itu pula kau bisa menghasilkan karya. Setidaknya itulah keuntungan yang bisa kupikirkan tentang menjadi komikus. Kau bisa menghasilkan banyak karya dalam satu riwayat hidupmu.

    Anime Bakuman pagi ini benar-benar mengajakku untuk menjalani hidupku hanya untuk komik. Seperti kata temanku, Wocil..."Memang hidupnya untuk komik, ya (Yahya)". Saat itu aku tidak begitu memahami arti dari kata-katanya, tapi sekarang aku mengerti betul maksudnya. Waktu SMA aku dan Wocil, teman sekelasku pernah mau membuat komik bersama. Ceritanya mirip seperti Bakuman, tapi bedanya tidak ada unsur romance-nya di dalamnya -_-".

    Sekarang, kuliah pun aku sudah malas. Aku tidak merasa aku berbakat di bidang desain juga. Aku risih dengan peraturan-peraturan dalam desain. Seperti mengerjakan suatu karya seni yang memiliki rumus. Tidak bebas berkspresi. Ya aku tahu desain memang beda, tapi yang ingin kukatakan adalah sepertinya aku tidak cocok di desain. Tapi, kalau aku tidak cocok, kemana aku harus melangkah? Sains?

    Pada akhirnya, takdir kita memang "dituliskan" oleh kita sendiri. Selalu ada resiko dalam setiap keputusan. Ingatlah Yahya, buat orang tuamu bangga!